AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Israel: Q3 2022
Explore the performance of the top 5 hypercasual games on Android in Israel for Q3 2022, featuring insights on downloads, revenue, and active users.
In the third quarter of 2022, the hypercasual gaming market on Android in Israel saw interesting trends across the top 5 games. Here, we break down the performance of Hair Tattoo: Barber Shop Game, Count Masters: Stickman Games, Snow Race!, Fill The Fridge, and Bridge Race.
Hair Tattoo: Barber Shop Game from CASUAL AZUR GAMES experienced fluctuating weekly downloads, peaking at 18.9K in early July and then gradually declining to around 5K by the end of September. Weekly revenue showed minor variations, peaking at around $4 in early August. The game maintained a steady active user base, starting at 11.4K and reaching 39.4K by the end of the quarter.
Count Masters: Stickman Games saw a steady increase in weekly revenue, peaking at approximately $22 in late August. Weekly downloads showed a downward trend, starting at 7.4K in late June and dropping to around 4.7K by the end of September. The active user count began at 35.2K and declined to 29.3K throughout the quarter.
Snow Race! from GOODROID, Inc., released in early July, showed a strong start with weekly downloads peaking at 15K in early August. Active users also saw a significant rise, starting from 12 in early July and reaching 23.4K by mid-August. However, both downloads and active users saw a decline towards the end of the quarter.
Fill The Fridge from Rollic Games showed a steady increase in weekly revenue, peaking at $35 in late August. Downloads saw a downward trend, starting at 12.6K in late June and dropping to around 3.3K by the end of September. The game maintained a relatively stable active user base, starting at 34.9K and ending at 18.4K.
Bridge Race from Supersonic Studios LTD experienced fluctuations in weekly downloads, peaking at 8.2K in early August. Weekly revenue showed a peak at $41 in early August. Active users remained relatively stable, starting at 27K and reaching 32.7K by the end of the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market in Israel. For more detailed analyses and data, visit Sensor Tower.